Multipliers and rockets in Aviamasters: how the win is calculated
In Aviamasters the win comes from what the plane collects in flight and where it lands. Here it is, by the game rules.
Three kinds of objects
| Object | Looks like | What it does |
|---|---|---|
| Number | 1, 2, 5, 10 (no “×”) | Added to the multiplier |
| Multiplier | ×2, ×3, ×4, ×5 | Multiplies the current multiplier |
| Rocket | A flying rocket | Divides the current multiplier by 2 and drops the plane |
Every round starts at ×1.0. The objects appear on the plane's path at random; you can't influence them.
Order matters
The same objects in a different order give a different result:
- ×1.0 → +10 = ×11 → ×2 = ×22
- ×1.0 → ×2 = ×2 → +10 = ×12
A number collected after a multiplier counts for less. A rocket late in the flight hurts most: it halves everything gathered so far.
Why the plane falls into the water
Multipliers and numbers lift the plane, rockets push it down. If it ends the flight too low, it misses the carrier and drops into the sea. The whole bet is lost, even with a big multiplier on the board. In our demo round the board showed ×42.4 and there was no landing.
How the payout works
Payout = bet × final multiplier, if the plane lands on the carrier. The rules cap it at ×250 the bet. At ×20, ×40 and ×80 in a round the game shows Big Win, Mega Win and Super Mega Win screens.
Example
Bet 1. The plane collects +2 (×3), ×3 (×9), hits a rocket (×4.5), collects +10 (×14.5) and lands. Payout: 14.5.
See it for yourself in the demo. 18+.
Start the flight
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